Which doors can actually be blocked?
This is one of the most common points of confusion.
Door Blockers only work on large metal doors that open with a button. If the door slides open automatically, has no visible button, or is a small interior door, it will not accept a Door Blocker.
In real raids, this usually means bunker entrances, underground facility doors, and certain industrial buildings. Outdoor hangar doors and story-locked doors are inconsistent. If you do not see the placement outline, it cannot be blocked.
Veteran players often test door types early in a season so they know which locations are worth carrying blockers for.
How do you place a Door Blocker safely?
Placing a Door Blocker is a quick use action, but it still leaves you exposed for a moment. You should never place one while standing directly in front of the door if you expect contact.
The safest method is:
Clear the immediate area first
Stand slightly to the side of the door
Place it quickly and move away
Sound matters. The placement noise is noticeable in quiet areas. If someone is already close, assume they heard it.
Most experienced players place the blocker and immediately reposition, either holding an off-angle or creating distance instead of waiting on the door itself.
What actually happens when someone tries to open a blocked door?
When another player presses the door button, nothing happens. There is no obvious animation, but the door stays locked. At that point, they have three options:
Leave and find another route
Breach the door
Camp and wait
Breaching creates noise and takes time. This is the real value of the Door Blocker. Even if the door is breached successfully, you have already gained information and time.
Against aggressive squads, the blocker rarely stops them completely. Against cautious players or solos, it often changes their route entirely.
Can enemies remove or reuse your Door Blocker?
No. Once placed, the Door Blocker is permanent until the door is breached. Even after breaching, the blocker itself is destroyed and cannot be recovered by anyone.
This also means you should not place them carelessly. A wasted blocker is gone for good.
Because of this, experienced players treat Door Blockers as disposable tools, not traps they plan to babysit.
How does breaching interact with Door Blockers?
Breaching ignores the lock. Explosives, breaching charges, or other door-destroying methods work normally.
However, breaching is loud and visible. This often attracts third parties or nearby ARC enemies. Many fights start because someone breached a blocked door and drew attention.
In real gameplay, players often block a door not to stop the breach, but to make the breach happen on their terms.
When is using a Door Blocker a bad idea?
Door Blockers are not always the right choice.
You should avoid using them when:
The door is part of your own escape route
You are unsure of alternate exits
You are carrying high-value loot and need flexibility
You are deep in ARC-heavy zones where noise attracts enemies
Blocking yourself into a dead end is one of the most common mistakes newer players make.
Experienced players always check the map layout before committing to a block.
How do players commonly use Door Blockers in PvP?
In PvP, Door Blockers are used more for information than for defense.
Common uses include:
Blocking a flank route before looting
Forcing enemies into predictable paths
Delaying pursuit during extraction
Locking a door behind you to confirm no one is following
Very rarely do skilled players sit and stare at a blocked door. Instead, they assume the door will eventually be breached and plan around that timing.
Are Door Blockers worth crafting or buying?
From a resource standpoint, Door Blockers are efficient. They require basic materials and are available early. Selling them for coins is rarely worth it compared to their tactical value.
Some players look for ways to optimize early progression and economy. You will occasionally see discussions that mix utility items with trading and blueprint efficiency, including topics like cheapest arc raiders blueprints xbox, but Door Blockers themselves are rarely the bottleneck. Materials are easy to replace, and the utility they provide often saves more gear than they cost.
Most veteran players craft them rather than buy them, unless they are short on time.
How many Door Blockers should you bring?
The stack size is three, but bringing more than one is situational.
For solo runs, one is usually enough. For duos, two can be useful if you plan to hold or loot a large structure. Carrying a full stack is uncommon unless you are deliberately playing a control-heavy style.
Remember that each blocker adds weight. Even though the weight is low, it adds up when combined with other utilities.
Can Door Blockers be recycled or salvaged effectively?
Yes, but this is mostly a fallback option.
Recycling gives metal parts, and salvaging gives fewer materials. In practice, players only recycle Door Blockers when reorganizing stash space or adjusting loadouts. Crafting materials are easy enough to obtain that recycling is rarely planned in advance.
Most of the time, unused Door Blockers simply stay in storage until needed.
What separates good Door Blocker use from bad use?
The difference is intent.
Bad use is blocking a door without a plan.
Good use is blocking a door to change how the raid flows.
Experienced players think in terms of timing, sound, and player behavior. They assume other players are smart, cautious, and opportunistic. Door Blockers work best when combined with movement, not when treated as a wall.
If you place one and immediately forget about it, you probably used it wrong.
Final thoughts from regular play
Door Blockers are simple, but they reward understanding how players actually move through maps. They do not win fights by themselves. They give you information, time, and control.
Used well, they quietly reduce risk. Used poorly, they just disappear.
If you are learning Arc Raiders, Door Blockers are worth practicing with early. They teach you how to think about space, routes, and pressure, which matters far more than the item itself.
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