Barbarian Cleric: Ranger: -12% percent Fighter 5 percent Wizard 5 percent Rogue 30 percent movement Speed and the ability to holster weapons.
Another important statistic for those who live in Dark and Darker is Movement Speed. Although this might not sound as something you can put over the raw damage, it really can make a big difference. The combat in this game is, although enjoyable, extremely difficult, and players do not have many defensive or evasive options. This is why, once the opponent is close the game usually turns into a wild swing/casting game to determine who will die first.
However, if a person can accelerate faster than their opponent, they decide the moment when the fight actually takes place. For classes that have the ability to move, this can be incredibly impressive. Therefore, novices should be on the lookout for any Perks or Skills items that boost or decrease the speed of movement throughout the game. If they're playing an area that moves quite slow, like the Cleric or Barbarian Remember that the button X (by default) will holster their weapon and speeds up their movement when they're holstered.
In the realm of combat although it may seem simple it is, there are plenty of minor adjustments a fighter can implement or learn to make Dark and Darker to see huge improvements in combat. For instance when a player is able to learn the sequence of their strikes on all attacks with the weapons they are using or are commonly used against the player, they'll be able to strike at an optimal angle and avoid attacks more frequently. In addition, being aware of this can aid players in avoiding hitting the roof or walls accidentally during battle.
Another suggestion that can aid beginners having trouble with DaD's combat is continuous movement. Much the same way that dolphin diving or crouch-firing is a feature in contemporary games (Call of Duty, Fortnite, etc) is extremely useful as is crouch-swinging and continuous movement when fighting when playing Dark and Darker. Hitting with a swing at an unmoving target is difficult in this type of game Imagine hitting an Rogue who is running around someone, while hitting them with a dagger , and creating poison stacks.
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